Jul 14, 2006, 02:26 AM // 02:26
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#1
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Banned
Join Date: Nov 2005
Guild: Noobs Just Took Halls [WTF]
Profession: Mo/E
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Unseen Fury Assassin
OK so, ive been irritated with the fact that a simple guardian can mess up most assassin chains, and i decided why not just make them waste their energy?
So i came up with this:
Unseen Fury; Palm Strike {E}; Blinding Power; Horns of the Ox; Falling Spider; Twisting Fangs; Shadow Refuge; Ressurection Signet
Im using full shrouded armor with major dagger and major critical runes, with a +1 to critical from the keen mask.
+5 energy & 1/-1 zealous daggers may not be needed, but it doesnt hurt to have more than enough energy sometimes
the build revolves around the idea that you can keep unseen fury up indefinitly, makeing it impossible to interupt your chain half-way through...... unless Wild Blown or some other thing that knocks stances out.
So now you have unseen fury upon you (yeah, cool graphics i know!) and you can select your target. Your next 2 attacks that lead you to your real damage arent actually going to hit, so you dont need to worry about them using evade/block skills before you get a chance to blind them.
Palm Strike {e} for 75 damage followed by blinding power for the blind. This lets you lead into the rest of the combo, and successfully completing it without being shutdown due to a lucky block.
Obviously blind would screw with you, or condition removal, but you should be able to get your next attacks off and cover the blind before they can remove it.
This usually doesnt take down single targets by itself, so co-operate with your team to find the best role for you.
This works great against touchers, and can finish off boon-prots who your shock wars cant seem to kill.
Have fun!
~lambent
Last edited by Lambentviper; Jul 15, 2006 at 03:15 AM // 03:15..
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Jul 15, 2006, 01:12 AM // 01:12
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#2
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Banned
Join Date: Nov 2005
Guild: Noobs Just Took Halls [WTF]
Profession: Mo/E
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comments before this head closer to the next page?
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Jul 15, 2006, 02:14 AM // 02:14
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#3
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Desert Nomad
Join Date: Aug 2005
Location: California, USA
Guild: Angel Sharks [AS] (RiP [KaiZ] T__T")
Profession: Mo/E
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Seems like a pretty solid build.
You might wanna type out what each skill is in the usual build listing format for others that dont wanna read through your paragraphs, or simply dont know what picture corrosponds with what skill...
Looks good on paper, ill have to try it out a bit in some AB action =D
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Jul 15, 2006, 03:44 AM // 03:44
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#4
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Ascalonian Squire
Join Date: Aug 2005
Profession: N/Me
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That is exaclty my build. You bastard.
I like to use it in an anti warrior role - when they overextend themselves and expect to survive with a riposte or a stance...
Works well against guardian/ageis monks and stance rangers too. Plus it has knockdown.
Only problem is that there are no teleport/running skills, so hes kinda slow.
EDIT: Yeah, it seems pretty effective against touch rangers too, becuase their whirling defence or escape or whatever doesn't do them much good, and the knockdown interrputs their touching.
Last edited by Le Grinder; Jul 15, 2006 at 05:14 AM // 05:14..
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Jul 15, 2006, 12:34 PM // 12:34
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#5
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Banned
Join Date: Nov 2005
Guild: Noobs Just Took Halls [WTF]
Profession: Mo/E
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hah wow man, thats funny. But i guess there are so many players its kinda hard not to find somone with the exact same skillset :P
thanks for the comments
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Jul 15, 2006, 02:12 PM // 14:12
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#6
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Wilds Pathfinder
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In AB you can take teleport or run instead of rez.
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